![]() ![]() The primary issue for me during gameplay, when DARQ was first released, was the use of movement with the arrow keys. The new update fixed a couple of issues that weren't a deal-breaker for me in the original release, but a nuisance, nevertheless. The patch fixed a few issues which allows Xbox One or Xbox 360 (both wired and wireless) to work correctly along with the Steam controller. As promised, it was released on March 6th, 2020.ĭARQ has a new update 1.2.1 that must be downloaded to play the new DLC. As promised before, both DLC’s will be free.". Was DARQ – 'The Tower' worth the wait? Let's find out.Īdditionally, Wlad mentioned, "I'll be trying to release the first DLC ‘The Tower’ around March, and the second one shortly after. The DLC was pushed back from its initial release of December 2019 to March 6th, 2020. For those that do not know much about DARQ yet, it profoundly borrows concepts from other games, such as 'Little Nightmares ' and 'Limbo.' If you enjoyed those games, just as much as I did, then there is no better time than now to purchase DARQ and receive the free DLC. A trailer followed not long after that you can watch here. Unfold Games released the news of the free DLC (downloadable content) for DARQ, called 'The Tower', on October 6th as an added 'Thank you' to us DARQ fans that supported the game during its release. DARQ made headlines that lead up to its launch last year after the Unfold Games turned down an Epic Games Store exclusive deal. It has now been six months since the initial release. You can read about it here in my initial game release article from September 2019. Lloyd, the protagonist, finds himself in the middle of a lucid dream called 'DARQ' that surpassed my expectations. In the fall of 2019, ' Unfold Games' released a 2.5D puzzle-platform based psychological horror.
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"While making the full game I was writing The Last of Us: American Dreams graphic novel with Faith Erin Hicks, which tells the story of how Riley met Ellie and how Ellie started to change because of that," explains Druckmann as he recounts how Left Behind came into existence. Having now played The Last of Us' Left Behind DLC, and spoken to the game's creative director Neil Druckmann, we're in a better position to talk about how Naughty Dog is attempting to avoid that trap.įor the entirety of Left Behind you're in control of Ellie as you experience the blossoming friendship between her and new character Riley, a 15 year-old girl recently recruited to the world's anti-government group The Fireflies. The cardinal sin of this kind of content is to release something that feels rushed and meaningless, something produced out of cynicism in a clear and obvious attempt at increasing profit margin. One of the most difficult things to get right with any kind of narrative-driven DLC is making it feel as though it's connected to the main game whilst also feeling like a worthwhile and insightful story in its own right. ![]() Roughly two hours long, although expect that to change depending on your chosen difficulty settings. ![]() ![]() Multi-faction combat allows you to play two sides off against one another as you hide in safety. Naughty Dog’s Neil Druckmann discusses how to tell Ellie and Riley’s story in less than two hours and with fewer violent confrontations.įills in the narrative gaps between The Last of Us' campaign and the story of The Last of Us: American Dreams graphic novel.įocused very much on the relationship between Ellie and Riley and how that shaped Ellie's life. |