"While making the full game I was writing The Last of Us: American Dreams graphic novel with Faith Erin Hicks, which tells the story of how Riley met Ellie and how Ellie started to change because of that," explains Druckmann as he recounts how Left Behind came into existence. Having now played The Last of Us' Left Behind DLC, and spoken to the game's creative director Neil Druckmann, we're in a better position to talk about how Naughty Dog is attempting to avoid that trap.įor the entirety of Left Behind you're in control of Ellie as you experience the blossoming friendship between her and new character Riley, a 15 year-old girl recently recruited to the world's anti-government group The Fireflies. The cardinal sin of this kind of content is to release something that feels rushed and meaningless, something produced out of cynicism in a clear and obvious attempt at increasing profit margin. One of the most difficult things to get right with any kind of narrative-driven DLC is making it feel as though it's connected to the main game whilst also feeling like a worthwhile and insightful story in its own right. ![]() Roughly two hours long, although expect that to change depending on your chosen difficulty settings. ![]() ![]() Multi-faction combat allows you to play two sides off against one another as you hide in safety. Naughty Dog’s Neil Druckmann discusses how to tell Ellie and Riley’s story in less than two hours and with fewer violent confrontations.įills in the narrative gaps between The Last of Us' campaign and the story of The Last of Us: American Dreams graphic novel.įocused very much on the relationship between Ellie and Riley and how that shaped Ellie's life.
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